![]() But there are some issues - distracting auto-exposure, shadows are too dark and it is hard to judge scale of the environment. The official documentation about this topic is good but I had to scrape other needed information from various forum threads, Unreal-Answers posts and a lot of try-fail attempts. If I connect Wwise to Unreal, and then click on the Actor-Mixer, the volume setting updates and the sounds play back at the intended volume. ![]() ![]() To this end I moved all my level gameplay objects to a Level_Gameplay level underneath my main persistent level. ![]() Fortunately, Epic has provided a straightforward way to create a Level Blueprint (which is based on a C++ class): Add a new C++ class which inherits the LevelScriptActor class. When visual studio loads up, add the necessary header file before the. I have thought of two ways i could do this: 1) using a shape trace in the form of a "boxtracebyobject" which works but seems to be glitchy at times and has trouble recognizing multiple overlapping actors. Ue4 get actor in level If you ever tried to communicate to an Actor that lives in a different sublevel, then you know how annoying that can be! This plugin will help with that.
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